Ride reliability data, rankings, and downtime reports for US theme parks. Updated every 5 minutes.
Est. 2025

US THEME PARK
HALL OF SHAME

JUSTICE LEAGUE™: Battle for METROPOLIS — Rope Drop

JUSTICE LEAGUE™: Battle for METROPOLIS

Six Flags Great Adventure
Overview Reliability Breakdown Strategy Rope Drop
Rope Drop Reliability

How often does JUSTICE LEAGUE™: Battle for METROPOLIS open on time when the park opens? This is different from mid-day reliability: opening delays are typically caused by overnight maintenance, morning inspections, weather checks, or ride systems that need time to warm up. A ride can be perfectly reliable once running but still open late.

Based on 579 operating days of 5-minute monitoring.

26.1%
On Time
151 of 579 days
29.5%
Opened Late
171 days
44.4%
Never Opened
257 days
When It Opens Late

On the days JUSTICE LEAGUE™: Battle for METROPOLIS doesn't open on time, how long do you have to wait?

Typical delay (median) 190 min
75th percentile delay 280 min
Bad day delay (90th percentile) 350 min
Average delay 203 min
Weekday vs Weekend

Does this ride open more reliably on certain days?

Weekday on-time rate (Mon-Fri) 18.6%
Weekend on-time rate (Sat-Sun) 35.9%
What this data means for trip planning: If you're counting on JUSTICE LEAGUE™: Battle for METROPOLIS for your rope drop strategy, it opens on time 26% of mornings. This ride has significant opening reliability issues. Don't build your rope drop plan around it; have alternatives ready.
DATA SOURCE
Live data powered by ThemeParks.wiki Open-source API providing live wait times & ride status for 50+ parks worldwide
View the open-source project on GitHub